0 Level Spells (Cantrips)

=Abjuration=

Resistance
Subject gains +1 on saving throws. =Conjuration=

Acid Splash
Orb deals 1d3 acid damage.

=Divination=

Detect Poison
Detects poison in one creature or small object.

Detect Magic
Detects spells and magic items within 60 ft.

Read Magic
Read scrolls and spellbooks. =Enchantment=

Daze
Humanoid creature of 4 HD or less loses next action.

=Evocation=

Dancing Lights
Creates torches or other lights.

Flare
Dazzles one creature (–1 on attack rolls).

Light
Object shines like a torch.

Ray of Frost
Ray deals 1d3 cold damage.

=Illusion=

Ghost Sound
Figment sounds.

=Necromancy=

Disrupt Undead
Deals 1d6 damage to one undead.

Touch of Fatigue
Touch attack fatigues target.

=Transmutation=

Mage Hand
5-pound telekinesis.

Mending
Makes minor repairs on an object.

Message
Whispered conversation at distance.

Repair Minor Damage
Repairs 1 point of damage to any construct.

Open/Close
Opens or closes small or light things.

=Universal=

Arcane Mark
Inscribes a personal rune (visible or invisible).

Prestidigitation
Performs minor tricks.