9th Level Spells

=Abjuration=

Freedom
Releases creature from imprisonment.

Imprisonment
Entombs subject beneath the earth.

Mordenkainen’s Disjunction
Dispels magic, disenchants magic items.

Prismatic Sphere
As prismatic wall, but surrounds on all sides.

=Conjuration=

Gate
Requires XP Connects two planes for travel or summoning.

Refuge
Meta Alters item to transport its possessor to you.

Summon Monster IX
Calls extraplanar creature to fight for you.

Teleportation Circle
Meta Circle teleports any creature inside to designated spot.

=Divination=

Foresight
“Sixth sense” warns of impending danger.

=Enchantment=

Dominate Monster
As dominate person, but any creature.

Hold Monster, Mass
As hold monster, but all within 30 ft.

Power Word Kill
Kills one creature with 100 hp or less.

=Evocation=

Bigby’s Crushing Hand
Large hand provides cover, pushes, or crushes your foes.

Meteor Swarm
Four exploding spheres each deal 6d6 fire damage.

=Illusion=

Shades
As shadow conjuration, but up to 8th level and 80% real.

Weird
As phantasmal killer, but affects all within 30 ft.

=Necromancy=

Astral Projection
Meta Projects you and companions onto Astral Plane.

Energy Drain
Subject gains 2d4 negative levels.

Soul Bind
Focus Traps newly dead soul to prevent resurrection.

Wail of the Banshee
Kills one creature/level.

=Transmutation=

Etherealness
Travel to Ethereal Plane with companions.

Shapechange
Focus Transforms you into any creature, and change forms once per round.

Time Stop
You act freely for 1d4+1 rounds.

Wish
Requires XP As limited wish, but with fewer limits.