2nd Level Spells

=Abjuration=

Arcane Lock
Meta Magically locks a portal or chest.

Obscure Object
Masks object against scrying.

Protection from Arrows
Subject immune to most ranged attacks.

Resist Energy
Ignores first 10 (or more) points of damage/attack from specified energy type. =Conjuration=

Fog Cloud
Fog obscures vision.

Glitterdust
Blinds creatures, outlines invisible creatures.

Melf’s Acid Arrow
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Summon Monster II
Calls extraplanar creature to fight for you.

Summon Swarm
Summons swarm of bats, rats, or spiders.

Web
Fills 20-ft.-radius spread with sticky spiderwebs.

=Divination=

Detect Thoughts
Allows “listening” to surface thoughts.

Locate Object
Senses direction toward object (specific or type).

See Invisibility
Reveals invisible creatures or objects.

=Enchantment=

Daze Monster
Living creature of 6 HD or less loses next action.

Tasha’s Hideous Laughter
Subject loses actions for 1 round/level.

Touch of Idiocy
Subject takes 1d6 points of Int, Wis, and Cha damage.

=Evocation=

Continual Flame
Meta Makes a permanent, heatless torch.

Darkness
20-ft. radius of supernatural shadow.

Flaming Sphere
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Gust of Wind
Blows away or knocks down smaller creatures.

Scorching Ray
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Shatter
Sonic vibration damages objects or crystalline creatures.

=Illusion=

Blur
Attacks miss subject 20% of the time.

Hypnotic Pattern
Fascinates (2d4 + level) HD of creatures.

Invisibility
Subject is invisible for 1 min./level or until it attacks.

Leomund’s Trap
Meta Makes item seem trapped.

Magic Mouth
Meta Speaks once when triggered.

Minor Image
As silent image, plus some sound.

Mirror Image
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Misdirection
Misleads divinations for one creature or object.

=Necromancy=

Blindness/Deafness
Makes subject blinded or deafened.

Command Undead
Undead creature obeys your commands.

False Life
Gain 1d10 temporary hp +1/level (max +10).

Ghoul Touch
Paralyzes one subject, which exudes stench that makes those nearby sickened.

Scare
Panics creatures of less than 6 HD.

Spectral Hand
Creates disembodied glowing hand to deliver touch attacks.

=Transmutation=

Alter Self
Assume form of a similar creature.

Bear’s Endurance
Subject gains +4 to Con for 1 min./level.

Bull’s Strength
Subject gains +4 to Str for 1 min./level.

Cat’s Grace
Subject gains +4 to Dex for 1 min./level.

Darkvision
See 60 ft. in total darkness.

Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level.

Fox’s Cunning
Subject gains +4 Int for 1 min./level.

Knock
Opens locked or magically sealed door.

Levitate
Subject moves up and down at your direction.

Owl’s Wisdom
Subject gains +4 to Wis for 1 min./level.

Pyrotechnics
Turns fire into blinding light or choking smoke.

Rope Trick
As many as eight creatures hide in extradimensional space.

Spider Climb
Grants ability to walk on walls and ceilings.

Whispering Wind
Sends a short message 1 mile/level.